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・ Project topi
・ Project Torque
・ Project Transformation
・ Project Trillian
・ Project Trio
・ Project Trust
・ Project Tuva
・ Project Twenty1
・ Project Twilight
・ Project Twin Streams
・ Project Twinkle
・ Project U.F.O.
・ Project Uganda
・ Project Unigauge
・ Project Uplift
Project V13
・ Project V150 (High Speed Train) - France
・ Project Valhalla (Java language)
・ Project Valiant
・ Project Valkyrie
・ Project Vamp
・ Project Vanguard
・ Project Vela
・ Project Venezuela
・ Project Vietnam
・ Project Viper
・ Project Vitello
・ Project VOLAR
・ Project Vote
・ Project Vote Smart


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Project V13 : ウィキペディア英語版
Project V13

''Project V13'' is a role-playing video game under development by the resurrected Black Isle Studios. The game is the successor to the failed Interplay Entertainment ''Fallout Online'' project. The game is reliant on the Black Isle Mayan Apocalypse Replacement Program, an InvestedIn powered system similar to the crowd funding website Kickstarter.
==Gameplay==
The player character is to be one of the last humans or a new breed of mutant. The human class is split into three options, basic human, transhuman and cyborg. Each class has its own advantages and disadvantages. Transhumans used biological technologies to help evolve them and their descendents, whereas cyborgs "hard" technological implants to change themselves. Nannites, tiny machines, work inside cyborgs to help create a sustaining cyborg race. To create the character, the player must select a race, sex, background and equip them with an item. Once a player character is created, they will be given a colony to create. The colony, which can be created over a deserted city, ruined military base or gas station, comes with a few tools and apocalypse survivors. Leading the colony, the player is able to choose where and when to make buildings and decide how they will be staffed. In order to staff buildings, the player must attract and recruit survivors to work in the colony.
To avoid being more than just a simulation game, the player will also have the option to travel around and experience adventures and go on quests. Said quests are self-contained, giving the player the option to do anything necessary to get the job done. The quests allows for players to gain experience and benefit the town. Missions range from traveling to scavenge lost technology, or fending the town off from a horde of evil villains. Doing missions benefits the colony, while forging the colony helps build missions.
All major decisions related to skill and statistics have been offloaded to character development. This allows for the player choose their "focus" in the game, giving the player the chance to choose as to whether their character will be a natural born leader or a despot.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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